And lo, the gaming gods didst smile upon the gamers, and there was much rejoicing!
Hello! And welcome back after a month or so hiatus. I return to blogging with a Kickstarter I have been anticipating for months, probably over a year: THORNWATCH.
Over the past few years, Gabe and Tycho of Penny Arcade have created the Eyrewood, a mystical place where magical guardians, called the Thornwatch, patrol the enchanted woods and protect the denizens therein from creatures changed and mutated by the dark mystical force, the Ebb.
Along with the Guardians of the Thornwatch are the Lookouts, Guardians in training, and the Daughters, girls that are pulled into the Eyrewood and imbued with power.
I’ve been hooked since the debut of the Eyrewood as an idea, and then a full fledged universe with backstory, history, some recurring characters, and amazing monsters. It is such a neat concept outside of what we normally look at as fantasy. I love the art, especially for monsters like The Choir. Penny Arcade has made numerous online comics, as well as digital comics on Comixology.
In the game, you choose one of five characters that come with their own 30 card deck. One person is the Judge (game master) and represents the Judging Wood. The Thornwatch players choose a mission, and then immediately get into the action on a comic-book style game board.
From the video on their Kickstarter, there is no leveling up as your are already a powerful master of your art as a Guardian of the Thornwatch.
I was fortunate enough to get a quick playtest game in at the Lone Shark Games booth at GenCon this year. My friends and I had a blast with just the quick, basic game the demo guy showed us. The card decks and how attacks and such were determined were fast paced and very easy to learn.
I backed at the $88 level. (If I backed at anything higher I think my wife would have a conniption.) I hope you, dear reader, will also back this Kickstarter, even if it’s at the $3 level…but I recommend getting the game. You and your friends will have hours of adventuring fun.
So head over to Kickstarter and check it out!
Until next time!…
(Note: All images herein are (C) Copyright Penny Arcade and Lone Shark Games. The images and references to their material is posted purely for this blog and is not intended for sale or any other profit making purpose.)
Twas a glorious four days in August of 2014 when my wife, daughter, and brother made the long, arduous trek to Indianapolis, Indiana for Gen Con 2014.
During the best four days in gaming in 2014, my brother and I went “halvsies” on the Dropzone Commander two-player starter box. I was immediately intrigued by the game with its miniatures engineered to fit together. Most of the dropships could actually carry the vehicles they were meant to. Everything fit perfectly. The designers are lifelong geeks, and they were, and still are, dedicated to that level of detail.
The universe itself is incredible. The story of Dropzone Commander begins with D+250 with humanity, under the United Colonies of Man, fighting the vile, parasitic Scourge to take back the fertile cradle worlds, the most important of which is Earth itself. In the midst of the chaos are the Resistance fighters on each world, some friendly to the UCM, some fighting for their own power. The clan-like Shaltari, once friends to humanity, now fight for their own aims. The Post Human Republic, a race of advanced humans, fight the UCM and the Scourge, but to what ends only they know.
The gameplay is awesome. It is fast and common sense, yet still dynamic enough to force the commander (player) to sit and think of their tactics, and overall strategy. I have played 700 point games in an hour and a half, and that is quite a few models on the board. I cannot wait to play larger 1,000 to 2,000 point games.
The group I play with doesn’t know the love and joy of Classic Battletech, but I constantly tell them that Dropzone Commander is what Battletech: Alpha Strike should have been. Not the models or the universe, of course, but the rules and playability. While I’m sure playing enough Alpha Strike will help keep the rules fresh in one’s mind, they are easily forgotten. I hadn’t played a game of Dropzone Commander in a year and a half, and I still remembered 90% of the rules. (It had been a busy year and a half, and all gaming went to the wayside with family, moving homes, our wedding, and work commitments.)
I wonder what would happen if Catalyst Game Labs got license to use the DZC system…
Things that make you go: hmm…
On top of it all, Hawk Wargames, the company that makes DZC, keeps their miniatures relatively cheap. I can get a handful of miniatures for $30-$40. This is great for a family man on a budget. I can slowly but surely build the army I want. It may take a month or two, but it’s not like Warhammer 40K where just one squad, or miniature, can wipe out a man’s gaming budget for the month. In fact, the cost of getting started in DZC is $44 for a starter set, which gives you from 540 to about 600 points, depending on the faction.
Even the books are cheap. I can get the first expansion book, “Reconquest: Phase 1”, for about $20 on Miniature Market. That’s a lot better than the $40-$60 I would drop for Battletech’s latest rulebooks.
Below are some pictures of my most recent game (two weeks ago) between my Scourge and an opponent’s UCM.
Though I lost, my Scourge put up one hell of a fight!
Hawk Wargames recently wrapped up a Kickstarter for their space ship battles game, Dropfleet Commander. The smallest ship carries 100 dropships. That is an insane scale. What’s even better is that Dropfleet Commander and Dropzone Commander will be playable together. Talk about epic scale!
I highly recommend Dropzone Commander to anyone who loves miniature wargames on a large scale.
And if you want a play a game with me, I am usually at the Game Shoppe in Bellevue, Nebraska on Thursday nights.
Until next time…
I don’t normally back Kickstarters. My money tends to go to a specific amount of gaming each paycheck. Like recently, one paycheck went to purchase Saber Heavy Grav Tanks and Razorworms for my Scourge force for Dropzone Commander. Another paycheck went to purchase a Gekko Squadron for my Infinity Nomads. Having a family reduces miniature wargame spend significantly.
So when I do back a Kickstarter it is a special occasion.
To begin, let me ask you a few questions.
Do you like Firefly?
Do you like Wild West Exodus?
Do you like Chibis?
If you answered yes to all (or at least one) of those questions, then Rail Raiders Infinite is for you.
Rail Raiders Infinite is a table top miniature game from Soda Pop Miniatures and Ninja Division where you and your friends play as chibi raiders in a sci-fi western universe and attempt to rob a space train. (Right? Sure.) But beware! Law bots and marshals fill the train and will attempt to stop you. Do you have what it takes?
All salesmanship aside, this game looks like a blast. I am told Soda Pop Miniatures and Ninja Division put out some great games. I love the look and feel of this game. It is very Firefly-esque. And the law bots are something right out of Wild West Exodus. It looks fun and funny and I can’t wait to play it. (Maybe in October 2016? Sure. I’ll believe them…for now. Let’s just hope they’re not like Drake II…)
Even some of the raiders are hilarious. Stretch goal “Canton Cobb” is an ode to Jayne Cobb from Firefly, and “The Typhoon” is Vash the Stampede.
The train itself is a series of tiles. Instead of normal dice, the face of the dice are card faces (10, Jack, King, Queen, and Joker). And there are coins. Coins make every game better, right? Right.
It makes me smile. 🙂
Don’t believe me that this is a great game? (Or looks like a great game!?) Head over to Kickstarter and check it out now!
And give them $50.
Until next time!…
Before last Wednesday (February 17th) I had never played a Tabletop RPG.
I had played plenty of video game RPGs. The Final Fantasy series. Skyrim. Balder’s Gate. World of Warcraft. Warhammer Online. Just to name a few.
And of course I’m a tabletop game player. Battletech, Warmachine, and Infinity are just some of my favorites. I’ve played Star Trek: Attack Wing, and the Star Wars fighter game. And I love board games like Takenoko.
But tabletop RPGs never attracted my attention. Maybe some of this was the stigma of the people who played tabletop RPGs – then again that same stigma is attached (or at least used to be) those who play miniature war-games. For whatever reason I was just never interested in getting into tabletop RPGs.
That changed recently – and by recently I mean GenCon 2014. I decided I’d try to get RPG’ing a shot and went to a Shadowrun character creation seminar at GenCon ’14. It was interesting but I really should have gone to a RPG session seminar. While waiting to start the seminar I was talking to three guys that had just wrapped up playing some D&D 5th edition. At that time 5th edition was relatively new and they were ecstatic about it. On top of that, they broke the tabletop-RPG’er-mold. They looked like normal bros doing bro stuff. And if they were down for D&D, then I could be down, too.
Fast forward a little over 18 months later and my gaming group has been disbanded for a while. I was being a bad member myself and, though I paid my dues, I was not attending with any regularity. Other members were going regularly – but not paying dues. And overall the group had shrunk and money in the war chest wasn’t matching rent for the store front. The gaming group closed, and I was left flapping in the wind, tabletop game-wise.
Within the last two weeks I had begun to adamantly look for a new gaming venue. I need tabletop gaming like some people need to watch their favorite shows weekly. It’s both an escape, and a mental exercise that keeps my mentally sharp. Previewing the events at the local game shop (called The Game Shoppe) here in Bellevue, NE I saw there were D&D demo games every Wednesday. After about a year and a half, I was ready to try a tabletop RPG.
My wife lovingly gave me a lot of crap for it. 🙂
And so, February the 17th I ventured into the cold Nebraskan night to try Dungeons and Dragons.
Overall it was fun. I created a human barbarian named Lothar (of the Hill People) and played with two other people who had low-level characters. Our DM was asked by his group at the last minute to be the DM for the newer, lower level players, and so he was unprepared and had trouble reading the quest notes on the tablet he was using. But we killed some wild dogs and saved a tiefling adolescent, and killed some red-furred goats. I got 100XP out of the whole ordeal. The other players seemed like good guys and we quested decently together.
The group was very inviting and helpful. They offered assistance and resources (like miniatures and pencils) freely and made sure I generally felt welcomed.
I plan to go back this coming Wednesday in order to get more experience. Hopefully things are a little more organized and our DM a little more prepared, or at least ready to DM on the fly. If not, I can watch the group play and see how they play.
Next I may get into Battletech: A Time of War RPG. Who knows?
And if you’re in the Bellevue, NE area and want to game let me know!
Until next time!…
Battletech. It has been a pastime of mine since I was 13 years old. I remember many a night with my friends where we would start playing at 5PM Friday night and finally finish a game at 4AM the next morning. We didn’t care that we were tired. Battletech was fun, and a challenge. I would read Battletech novels during class – they were a lot more interesting and thought provoking than what I was being taught.
It’s been over a decade and a half since I started playing, and Battletech has gone through a lot of changes. Many have been good.
Recently, though, I feel Battletech has hit some bumps in the road. There are still amazing products coming out, but how they are structured and distributed has created consternation.
Herein is my Love/Hate relationship with Battletech, as well as my recommendations from a customer/supply chain standpoint.
What I Love
What don’t I love about Battletech!?
Oh Battletech, let me count the ways I love thee!
The concept of BattleMechs, and how they operate is one of the coolest parts of Battletech. Who doesn’t like giant robots striding across the battlefield? I know I do. But these aren’t Gundams or some crazy anime robots.
BattleMechs, and the rest of the technology in the Battletech universe, are generally based in actual theory. Things like myomer musculature and compact fusion engines are things that are being worked on today, in our era. Private interests and militaries around the world are working on robots for battle and suits to enhance our soldiers’ abilities. Much of Battletrch feels as if it is in the realm of possibility. The ‘Mechs themselves generally aren’t insane, modern art designs. ‘Mechs like the Atlas, Timberwolf, and Warhammer are utilitarian, and the writers of the universe ensure that the laws of physics dictate what these machines realistically can and cannot do.
The myriad ‘Mechs, battle armor, vehicles, troops, DropShips, JumpShips, etc., each with their own unique description, load outs, and backgrounds makes Battletech even more interesting. I have spent long hours reading TROs and Field Manuals because of such details.
And then there’s the depth and scope of the universe and storyline itself. Of course, much is based on the history of medieval Europe post-Western Roman Empire. But Battletech was made its own, and has evolved far from there. There is suspense, intigue, honor, love stories, heroism, and events that span entire planets or entire regions of the galaxy.
The warfare itself is at an epic level and covers everything from jumping into a solar system, to the fight to planets, the drop in, and all aspects of combat on the ground. Through all its iterations, the company managing Battletech has generally grouped together a clutch of great authors to flesh out and bring the universe of Battletech to life.
And kill our favorite characters. Like that House Lord or ‘Mech Jock for the past 20+ years of universe timeline?
Now they’re dead.
It was gruesome, and wholly unexpected.
Battletech was doing this long before George R. R. Martin ever put pen to paper to write A Game of Thrones.
And the factions! There are literally dozens. More if you count the very open endedness in which Battletech has created with Mercenary units, pirate bands, uncharted colonies, gangs, families, corporations, and the countless other interests in the galaxy. If you don’t like the canon factions, you can always make your own.
All of this translates to great gameplay. Something I have always loved about Battletech is that there are no set faction lists like in Warhammer or Warmachine. Want a 3025 Atlas to go to war alongside a 3085 Clan Lobo? Done! Want Purifier Battle Armor (Word of Blake) with a Saggitaire (House Davion)? Great! You can mix and match forces as much as you want. Sure, there are tables that show what factions have what equipment in certain eras if you want to play that way. But you’re free to take whichever units you like.
The quasi-realism is also translated to the tabletop. You have to track ammo, heat, you have to roll if your pilot gets hit or the gyroscope that stabilizes your ‘Mech is damaged. It can take a long time, but thats part of the fun!
What I Hate
But Battletech isn’t all rainbows and unicorns.
I’m not talking about the spat with Harmony Gold all those years ago. Water under the bridge, and Battletech has survived better than Harmony Gold did. Even the whole WizKids thing was a hiccup (we called the click-tech game “Narc Age”).
I am talking about decisions made about Battletech that have decreased interest overall.
Most of these decisions are production/supply chain decisions.
A while back the venerable black Battletech rule book was updated. I still have that old black rule book, and its worn, well used pages served me well.
The new rulebook covered everything, from standard Battletech to what was once called Aerotech.
What it lacked was BattleMech and vehicle construction rules, and no Aerofighter/DropShip/JumpShip construction rules. It had details on equipment, but not on damage or special rules. For that, one had to buy the next book: Tech Manual. Therein were all of the construction rules. Then there’s Tactical Operations, where the advanced rules and more equipment can be found.
But not all of it.
To get more info on more rules, equipment, and weapons you had to buy Strategic Operations. Strategic Operations did have the higher level gaming rules, but burried within were the miniature rules – once part of the normal rulebook like unit construction and weapons details.
Buying all three books will run you $200, plus tax. $60 if you get all three PDFs.
The old rulebook? $20 if I remember right. Maybe $30?
And if you want to play a decent game of Battletech you better at least have the main rulebook and Tactical Operations. Wanna play in the latest era, and slap on Strategic Operations for sure.
The same occurs in the newer version of Battletech called Alpha Strike. You need both the main Alpha Strike rulebook and the Compendium in order to reference every ability that a ‘Mech may have.
Which brings me to Alpha Strike.
Now I’m sure the people at Catalyst Game Labs did their due diligence, conducted surveys and studies, and saw where the tabletop miniatures market was going and said, “We need to do something different.” That’s business. And a company like Catalyst would not still be in business if they weren’t making good decisons.
Alpha Strike essentially turns Battletech into a miniatures game like Warhammer 40k or Warmachine. There are basic armor and damage values, and each ‘Mech/vehicle/etc. has abilities that affect its actions and damage.
Yes I have played Alpha Strike. It is A LOT faster than normal Battletech, and it is kinda fun. But for someone who cut their teeth on Classic Battletech it’s missing something. And it feels like all you need is the better shooty ‘Mech to win, rather than managing weapons, ranges, damages, heat, armor locations, and the units themselves to maneuver tactically.
While a quicker game that is more in line with the direction many miniature wargames are going now, Alpha Strike feels empty to me.
Maybe I’m not with the times…
My next point of contention: miniatures. Not the minis themselves. I love the minis. But how they are distributed.
Currently I am completely unable to walk into a gaming store in the Greater Omaha Metropolitan Area and purchase Battletech miniatures, and many places even books. I thought this was odd when I first went looking this last year. When I was younger I could count half a dozen stores within reasonable driving distance that carried Battletech minis in droves. What happened?
Speaking with store owners brought out the answer. They would ask Iron Wind Metals, the producer of Battletech minis, for a list of standard miniatures they could stock their shelves with. IWM would provide said list, and the stores would order. But, when the stores went to refill their stock the very next month, they would be informed by IWM that some of those minis were no longer in production, and IWM would provide the stores with a new list of standard, in-production items. Apparently this happened to numerous stores in and around Omaha enough, month after month, that stores here stopped carrying their products. This happened at different stores, with different owners, in different parts of the Greater Omaha Metropolitan Area.
Now, IWM may have changed this and tightened up their shot group since then. Maybe there was a miscommunication somewhere along the line.
Unfortunately none of these stores want to do business with them, or have anything to do with Battletech anymore. Their past experiences have left a bad taste in their mouths, and they refuse to carry Battletech products, or at least Battletech miniatures.
It’s not Catalyst Game Labs on this one. Shadowrun: Crossfire and Encounters! Bravest Warriors are still on shelves.
Battletech: not so much.
And if it’s happening in Omaha, it’s happening in other cities in the US. Which means less exposure for Battletech, which means fewer people hear about it, which means fewer new players, and old players leave the game, which means Battletech begins to be a drain on Catalyst’s revenue…
And as much as diversity of units makes the Battletech universe cool, it is also a detriment to some extent. With so many new ‘Mechs, vehicles, Aerofighters, battle armor, and the like being introduced in such a short timespan, IWM hasn’t been able to keep up production. Not to mention over saturation in the universe itself.
I got it, that IS part of what makes Battletech cool. It is! It’s even part of why I love it!
But look at our militaries today. The venerable Abrams has been in service for 30+ years, with plans for at least another decade. Same with the Bradley. Now, major internal upgrades have occured, but the machines are essentially the same. Diversifyng variants may be a better option than having new ‘Mechs every 2-3 years (real time).
Now I’m not just going to whine about what’s wrong. I’ve been taught that if I identify a problem, to provide a solution.
Put everything you need to play a decent game into one book. That includes weapon stats and rules, and unit construction.
Honestly going the old Battletech-rulebook/Aerotech-rulebook route would have been a bit more effective.
Regardless, don’t spread it out over $200 worth of books.
Catalyst and IWM should sit down and hammer out 50 ‘Mechs, 30 vehicles, and 30 Aerofighters and make them standard (if they haven’t already, probably those with highest sales). Always in production. Stores will 110% always be able to at least get these standard items. Then they can market everything else as extra. That’s just good supply chain management.
And then they need to win back stores like how an ex-meth-head that’s been clean for eight years tries to win back his family.
Third: Lower diversity.
Hate to say it (I really do), but new stuff shouldn’t burst out every 2-3 years real time, or every 10-20 years universe time. I know it’s just scifi, and it’s just a game, but the acquisitons corps of the Great Houses have to be pulling their hair out over the billions of parts they have to order. I love Battletech for its near-realism, and this is an element that should be introduced.
Forth: Focus on events.
You know what I haven’t seen in forever?
Organized campaign play. Somehow Privateer Press and other companies are somehow able to decentralize campaign play effectively. Catalyst can do the same. From the Succession Wars, to the Jihad, and up into the Dark Ages. There are so many eras in which campaigns can be run.
Given, there are great books for that already. But to have the campaigns connected and tracked would be awesome! Advertise it like Wizards of the Coast advertises new Magic: The Gathering editions.
I’m sure someone at Catalyst will read this and go, “WTF mate?”
Or they may sigh heavily and say, “Yes, we know…”
Or perhaps they are saying, “Oh, if you only knew what was in store…”
I don’t know. I’m not in their offices everyday making the decisions they do, or seeing the numbers they pull and have to report.
I could even be wrong about a lot of the things I don’t like. Maybe Omaha is an anomoly, and other cities have shops selling Battletech minis like hot cakes. Maybe you, dear reader, are sitting at your computer asking what the hell I’m talking about as you and your friends get ready for a 12 hour bout of Battletech (in which case I hate you because I’m jealous and want to play, too).
My concerns are based on what I see from my level, and talking to others.
Am I going to stop buying or playing Battletech? No! My love for it outweighs the things I hate.
And who knows. Maybe there is something right around the corner that will bring Battletech back to the limelight.
Until next time!…