Lightsabers were brought up the most, while swords, and even characters were mentioned. It’s a pretty cool article (for we geeks) and I highly recommend reading it.
It got me thinking: what are MY favorite science fiction and fantasy weapons? I read and watch a lot of science fiction – and some fantasy. As I read the article on SFSignal it got me thinking through TV shows, books, games, and comics.
Favorite Science Fiction Weapons
Honestly there are too many to count. SciFi is where I spend most of my time. But I narrowed it down to four of them. While some may flex the definition to include vehicles, mecha, or power armor, I kept the definition of weapon pretty narrow to specific weapon systems.
Battletech Particle Project Cannon (PPC) – The PPC, and later the Clan extended range (ER) PPC was one of the most devastating ‘Mech/tank weapons in the game. Because it was energy based it didn’t need any reloads. While it created a lot of heat, most ‘Mechs could handle it and PPCs were the end of many an enemy ‘Mech in games. Just the thought of man-made lightning slicing through and blowing up armor is awesome!
Command and Conquer GDI Ion Cannon – I’ve been playing C&C since I was very young, and I love the original game even today. While The Brotherhood of NOD was fun to play, GDI had the orbiting satellite ion cannon that we lovingly termed “God’s middle finger” and would sew destruction across the battlefield.
Warhammer 40k Heavy Bolter – Sure, the standard bolter in WH40k is an awesome staple, but I’m a heavy weapons lover, and the heavy bolter is a death-dealing masterpiece. And it just looks cool.
Firefly – Jane’s Gun “Vera” – Jane has to be my favorite character from Firefly, and his tricked out beast of a gun “Vera” just looks cool. Though I lose geek points for not knowing whether or not he actually got to use it in the series.
This one is a little harder. I don’t normally delve into fantasy these days. There are, of course, swords and axes galore. But specific weapons are harder for me to identify.
The Cinder Spires Crystal Gauntlets – In the first book in Jim Butcher’s new series “Aeronaut’s Windlass” the militaries of the spires have crystal gauntlets that fire magic. These are handy and very cool, not to mention the battle scenes with them are fantastic.
The Hobbit “Sting” – When I was very young I watched the animated “The Hobbit” movie and was immediately hooked on the fantasy genre. The sword “Sting” holds a special place in my heart. Later I would read the book, and I still thought Sting, though really just a long dagger/short sword was still a fine weapon. Plus the blue glow early-warning orc detection feature is quite nice.
Warhammer Fantasy Warsword of Khaine – The only books I enjoy from Warhammer Fantasy, and the series I’ve read three times now, the tales of Malus Darkblade have to be the best. The action and adventure, not to mention the dark plot really draw the reader in. The Warpsword of Khaine had the ability to keep Tz’arkan the Slaanesh demon at bay, and was a blood thirsty blade that drove Malus to kill more. My kinda sword.
What are YOUR favorite science fiction and fantasy weapons?
Until next time. . .
Two friend of mine and I have started a podcast: The Glog! We delve into the geeky goodness of hobbying, conventions, Dropfleet Commander, and RPG characters. Join us as we set out on our podcasting adventure!
I don’t get to play a lot of video games these days. We have one TV in our home, and we work very hard to keep the kids’ screen time below 1 hour per day. In fact, that’s why we are moving our youngest to a new daycare that does zero screen time, while the current daycare has them watching movies 2+ hours per day. No 1 or 2 year old needs that much screen time.
But I digress.
Every now and again I will log in to my Steam account on my desktop (gaming computer) in order to play a quick game of Running With Rifles or Terreria, or hop on the Xbox One and knock out 30-45 minutes of Far Cry: Primal or Destiny.
Recently I was introduced to the most amazing game ever! (Well maybe not ever. But it’s pretty darn cool.) Pixel Hero Games has debuted Eisenhorn: Xenos, based off the best selling Warhammer 40K trilogy by Dan Abnett.
To really kick off this post, Abnett was the author that got me stuck in to Warhammer 40k, and the Eisenhorn Omnibus was the first Warhammer 40K book I purchased. I was immediately drawn into the world with Xeno, Malleus, Hereticus. And Abnett’s writing took me on a wild adventure with Gregor Eisenhorn and his Inquisitorial retinue. Every page had me on the edge of my seat, and I wrapped up the Eisenhorn Omnibus in just under two weeks. (Which reminds me I need to read it again.)
The video game Eisenhorn: Xenos is true to the book. The story in the game follows right along with the book, with battle scenes and sneaking around. And Pixel Hero Games delivered on the Grimdark goodness of the Warhammer 40k universe. The environments are well built, and there are even times when one can look into the far distance.
Gameplay is very linear. You are playing the story of Gregor Eisenhorn and his team straight out of the books. Some on the internet have complained about this. I won’t because I love it. In a world full of sandbox gaming, Eisenhorn: Xenos is refreshingly thematic.
There are also the complaints of last-generation graphics. Apparently it was also made to be played on the iPad? Again, not a big deal for me. Is it not the latest and greatest realistic graphics of newer games? It isn’t. I don’t care. It plays very well and is fun. That’s right, it’s fun without the latest graphics. Shocking, I know. I honestly don’t need the latest graphics for all my games. If I wanted Eisenhorn: Xenos to be super realistic and HD, I would demand they just make the movie/HBO series. The graphics in the video game work great for me.
The third-person-shooter set-up works well. I just got an additional person in my party, and the AI is pretty good. As you work through the game you gather gold which you can use to buy better weapons and such. Combat is real time, and you can use Gregor’s sword or gun/bolt pistol/etc. Of course, Eisenhorn is a psyker, and you are able to use some of his psychic abilities as you play and fight.
So far I am about 5% into the game. (I bought it last week. This should signal just how much time I actually have to play video games between work and family commitments.) I cannot wait to play further into the game, and see what else Pixel Hero Games has done with the universe of Warhammer 40k and with Gregor Eisenhorn’s story!
Have you played through the whole game yet? What are your thoughts on it?
Until next time!…
Before last Wednesday (February 17th) I had never played a Tabletop RPG.
I had played plenty of video game RPGs. The Final Fantasy series. Skyrim. Balder’s Gate. World of Warcraft. Warhammer Online. Just to name a few.
And of course I’m a tabletop game player. Battletech, Warmachine, and Infinity are just some of my favorites. I’ve played Star Trek: Attack Wing, and the Star Wars fighter game. And I love board games like Takenoko.
But tabletop RPGs never attracted my attention. Maybe some of this was the stigma of the people who played tabletop RPGs – then again that same stigma is attached (or at least used to be) those who play miniature war-games. For whatever reason I was just never interested in getting into tabletop RPGs.
That changed recently – and by recently I mean GenCon 2014. I decided I’d try to get RPG’ing a shot and went to a Shadowrun character creation seminar at GenCon ’14. It was interesting but I really should have gone to a RPG session seminar. While waiting to start the seminar I was talking to three guys that had just wrapped up playing some D&D 5th edition. At that time 5th edition was relatively new and they were ecstatic about it. On top of that, they broke the tabletop-RPG’er-mold. They looked like normal bros doing bro stuff. And if they were down for D&D, then I could be down, too.
Fast forward a little over 18 months later and my gaming group has been disbanded for a while. I was being a bad member myself and, though I paid my dues, I was not attending with any regularity. Other members were going regularly – but not paying dues. And overall the group had shrunk and money in the war chest wasn’t matching rent for the store front. The gaming group closed, and I was left flapping in the wind, tabletop game-wise.
Within the last two weeks I had begun to adamantly look for a new gaming venue. I need tabletop gaming like some people need to watch their favorite shows weekly. It’s both an escape, and a mental exercise that keeps my mentally sharp. Previewing the events at the local game shop (called The Game Shoppe) here in Bellevue, NE I saw there were D&D demo games every Wednesday. After about a year and a half, I was ready to try a tabletop RPG.
My wife lovingly gave me a lot of crap for it. 🙂
And so, February the 17th I ventured into the cold Nebraskan night to try Dungeons and Dragons.
Overall it was fun. I created a human barbarian named Lothar (of the Hill People) and played with two other people who had low-level characters. Our DM was asked by his group at the last minute to be the DM for the newer, lower level players, and so he was unprepared and had trouble reading the quest notes on the tablet he was using. But we killed some wild dogs and saved a tiefling adolescent, and killed some red-furred goats. I got 100XP out of the whole ordeal. The other players seemed like good guys and we quested decently together.
The group was very inviting and helpful. They offered assistance and resources (like miniatures and pencils) freely and made sure I generally felt welcomed.
I plan to go back this coming Wednesday in order to get more experience. Hopefully things are a little more organized and our DM a little more prepared, or at least ready to DM on the fly. If not, I can watch the group play and see how they play.
Next I may get into Battletech: A Time of War RPG. Who knows?
And if you’re in the Bellevue, NE area and want to game let me know!
Until next time!…
Battletech. It has been a pastime of mine since I was 13 years old. I remember many a night with my friends where we would start playing at 5PM Friday night and finally finish a game at 4AM the next morning. We didn’t care that we were tired. Battletech was fun, and a challenge. I would read Battletech novels during class – they were a lot more interesting and thought provoking than what I was being taught.
It’s been over a decade and a half since I started playing, and Battletech has gone through a lot of changes. Many have been good.
Recently, though, I feel Battletech has hit some bumps in the road. There are still amazing products coming out, but how they are structured and distributed has created consternation.
Herein is my Love/Hate relationship with Battletech, as well as my recommendations from a customer/supply chain standpoint.
What I Love
What don’t I love about Battletech!?
Oh Battletech, let me count the ways I love thee!
The concept of BattleMechs, and how they operate is one of the coolest parts of Battletech. Who doesn’t like giant robots striding across the battlefield? I know I do. But these aren’t Gundams or some crazy anime robots.
BattleMechs, and the rest of the technology in the Battletech universe, are generally based in actual theory. Things like myomer musculature and compact fusion engines are things that are being worked on today, in our era. Private interests and militaries around the world are working on robots for battle and suits to enhance our soldiers’ abilities. Much of Battletrch feels as if it is in the realm of possibility. The ‘Mechs themselves generally aren’t insane, modern art designs. ‘Mechs like the Atlas, Timberwolf, and Warhammer are utilitarian, and the writers of the universe ensure that the laws of physics dictate what these machines realistically can and cannot do.
The myriad ‘Mechs, battle armor, vehicles, troops, DropShips, JumpShips, etc., each with their own unique description, load outs, and backgrounds makes Battletech even more interesting. I have spent long hours reading TROs and Field Manuals because of such details.
And then there’s the depth and scope of the universe and storyline itself. Of course, much is based on the history of medieval Europe post-Western Roman Empire. But Battletech was made its own, and has evolved far from there. There is suspense, intigue, honor, love stories, heroism, and events that span entire planets or entire regions of the galaxy.
The warfare itself is at an epic level and covers everything from jumping into a solar system, to the fight to planets, the drop in, and all aspects of combat on the ground. Through all its iterations, the company managing Battletech has generally grouped together a clutch of great authors to flesh out and bring the universe of Battletech to life.
And kill our favorite characters. Like that House Lord or ‘Mech Jock for the past 20+ years of universe timeline?
Now they’re dead.
It was gruesome, and wholly unexpected.
Battletech was doing this long before George R. R. Martin ever put pen to paper to write A Game of Thrones.
And the factions! There are literally dozens. More if you count the very open endedness in which Battletech has created with Mercenary units, pirate bands, uncharted colonies, gangs, families, corporations, and the countless other interests in the galaxy. If you don’t like the canon factions, you can always make your own.
All of this translates to great gameplay. Something I have always loved about Battletech is that there are no set faction lists like in Warhammer or Warmachine. Want a 3025 Atlas to go to war alongside a 3085 Clan Lobo? Done! Want Purifier Battle Armor (Word of Blake) with a Saggitaire (House Davion)? Great! You can mix and match forces as much as you want. Sure, there are tables that show what factions have what equipment in certain eras if you want to play that way. But you’re free to take whichever units you like.
The quasi-realism is also translated to the tabletop. You have to track ammo, heat, you have to roll if your pilot gets hit or the gyroscope that stabilizes your ‘Mech is damaged. It can take a long time, but thats part of the fun!
What I Hate
But Battletech isn’t all rainbows and unicorns.
I’m not talking about the spat with Harmony Gold all those years ago. Water under the bridge, and Battletech has survived better than Harmony Gold did. Even the whole WizKids thing was a hiccup (we called the click-tech game “Narc Age”).
I am talking about decisions made about Battletech that have decreased interest overall.
Most of these decisions are production/supply chain decisions.
A while back the venerable black Battletech rule book was updated. I still have that old black rule book, and its worn, well used pages served me well.
The new rulebook covered everything, from standard Battletech to what was once called Aerotech.
What it lacked was BattleMech and vehicle construction rules, and no Aerofighter/DropShip/JumpShip construction rules. It had details on equipment, but not on damage or special rules. For that, one had to buy the next book: Tech Manual. Therein were all of the construction rules. Then there’s Tactical Operations, where the advanced rules and more equipment can be found.
But not all of it.
To get more info on more rules, equipment, and weapons you had to buy Strategic Operations. Strategic Operations did have the higher level gaming rules, but burried within were the miniature rules – once part of the normal rulebook like unit construction and weapons details.
Buying all three books will run you $200, plus tax. $60 if you get all three PDFs.
The old rulebook? $20 if I remember right. Maybe $30?
And if you want to play a decent game of Battletech you better at least have the main rulebook and Tactical Operations. Wanna play in the latest era, and slap on Strategic Operations for sure.
The same occurs in the newer version of Battletech called Alpha Strike. You need both the main Alpha Strike rulebook and the Compendium in order to reference every ability that a ‘Mech may have.
Which brings me to Alpha Strike.
Now I’m sure the people at Catalyst Game Labs did their due diligence, conducted surveys and studies, and saw where the tabletop miniatures market was going and said, “We need to do something different.” That’s business. And a company like Catalyst would not still be in business if they weren’t making good decisons.
Alpha Strike essentially turns Battletech into a miniatures game like Warhammer 40k or Warmachine. There are basic armor and damage values, and each ‘Mech/vehicle/etc. has abilities that affect its actions and damage.
Yes I have played Alpha Strike. It is A LOT faster than normal Battletech, and it is kinda fun. But for someone who cut their teeth on Classic Battletech it’s missing something. And it feels like all you need is the better shooty ‘Mech to win, rather than managing weapons, ranges, damages, heat, armor locations, and the units themselves to maneuver tactically.
While a quicker game that is more in line with the direction many miniature wargames are going now, Alpha Strike feels empty to me.
Maybe I’m not with the times…
My next point of contention: miniatures. Not the minis themselves. I love the minis. But how they are distributed.
Currently I am completely unable to walk into a gaming store in the Greater Omaha Metropolitan Area and purchase Battletech miniatures, and many places even books. I thought this was odd when I first went looking this last year. When I was younger I could count half a dozen stores within reasonable driving distance that carried Battletech minis in droves. What happened?
Speaking with store owners brought out the answer. They would ask Iron Wind Metals, the producer of Battletech minis, for a list of standard miniatures they could stock their shelves with. IWM would provide said list, and the stores would order. But, when the stores went to refill their stock the very next month, they would be informed by IWM that some of those minis were no longer in production, and IWM would provide the stores with a new list of standard, in-production items. Apparently this happened to numerous stores in and around Omaha enough, month after month, that stores here stopped carrying their products. This happened at different stores, with different owners, in different parts of the Greater Omaha Metropolitan Area.
Now, IWM may have changed this and tightened up their shot group since then. Maybe there was a miscommunication somewhere along the line.
Unfortunately none of these stores want to do business with them, or have anything to do with Battletech anymore. Their past experiences have left a bad taste in their mouths, and they refuse to carry Battletech products, or at least Battletech miniatures.
It’s not Catalyst Game Labs on this one. Shadowrun: Crossfire and Encounters! Bravest Warriors are still on shelves.
Battletech: not so much.
And if it’s happening in Omaha, it’s happening in other cities in the US. Which means less exposure for Battletech, which means fewer people hear about it, which means fewer new players, and old players leave the game, which means Battletech begins to be a drain on Catalyst’s revenue…
And as much as diversity of units makes the Battletech universe cool, it is also a detriment to some extent. With so many new ‘Mechs, vehicles, Aerofighters, battle armor, and the like being introduced in such a short timespan, IWM hasn’t been able to keep up production. Not to mention over saturation in the universe itself.
I got it, that IS part of what makes Battletech cool. It is! It’s even part of why I love it!
But look at our militaries today. The venerable Abrams has been in service for 30+ years, with plans for at least another decade. Same with the Bradley. Now, major internal upgrades have occured, but the machines are essentially the same. Diversifyng variants may be a better option than having new ‘Mechs every 2-3 years (real time).
Now I’m not just going to whine about what’s wrong. I’ve been taught that if I identify a problem, to provide a solution.
Put everything you need to play a decent game into one book. That includes weapon stats and rules, and unit construction.
Honestly going the old Battletech-rulebook/Aerotech-rulebook route would have been a bit more effective.
Regardless, don’t spread it out over $200 worth of books.
Catalyst and IWM should sit down and hammer out 50 ‘Mechs, 30 vehicles, and 30 Aerofighters and make them standard (if they haven’t already, probably those with highest sales). Always in production. Stores will 110% always be able to at least get these standard items. Then they can market everything else as extra. That’s just good supply chain management.
And then they need to win back stores like how an ex-meth-head that’s been clean for eight years tries to win back his family.
Third: Lower diversity.
Hate to say it (I really do), but new stuff shouldn’t burst out every 2-3 years real time, or every 10-20 years universe time. I know it’s just scifi, and it’s just a game, but the acquisitons corps of the Great Houses have to be pulling their hair out over the billions of parts they have to order. I love Battletech for its near-realism, and this is an element that should be introduced.
Forth: Focus on events.
You know what I haven’t seen in forever?
Organized campaign play. Somehow Privateer Press and other companies are somehow able to decentralize campaign play effectively. Catalyst can do the same. From the Succession Wars, to the Jihad, and up into the Dark Ages. There are so many eras in which campaigns can be run.
Given, there are great books for that already. But to have the campaigns connected and tracked would be awesome! Advertise it like Wizards of the Coast advertises new Magic: The Gathering editions.
I’m sure someone at Catalyst will read this and go, “WTF mate?”
Or they may sigh heavily and say, “Yes, we know…”
Or perhaps they are saying, “Oh, if you only knew what was in store…”
I don’t know. I’m not in their offices everyday making the decisions they do, or seeing the numbers they pull and have to report.
I could even be wrong about a lot of the things I don’t like. Maybe Omaha is an anomoly, and other cities have shops selling Battletech minis like hot cakes. Maybe you, dear reader, are sitting at your computer asking what the hell I’m talking about as you and your friends get ready for a 12 hour bout of Battletech (in which case I hate you because I’m jealous and want to play, too).
My concerns are based on what I see from my level, and talking to others.
Am I going to stop buying or playing Battletech? No! My love for it outweighs the things I hate.
And who knows. Maybe there is something right around the corner that will bring Battletech back to the limelight.
Until next time!…
My workout for today: Chest
Bench Press 4x 25, 12, 7, 3 (135lbs, 185lbs, 225lbs, 245lbs)
Flys 3x 15, 15, 14 (35, 45, 45)
Incline Bench 4x 12, 12, 9, 9 (135, 155, 165, 165)
Bent-Arm Pullovers 3x 15, 15, 15 (50, 50, 50)
Alternate Dumbbell Curls (each arm) 3x 10, 10, 10 (50, 50, 50)
Not a lot of weight. Several months back I severely pulled a muscle on the left side of my chest. It took two months to recover, and since then it has been an uphill battle to get back to my old best of 5×5 with 275lbs. Just recently I spent two weeks recovering from a severe chest cold that kept me out of the gym. So, on the steep upward slope back to chest strength.
Until next time!…
Sunday, February 14th, was Valentine’s day. Like so many couples, my wife and I went out to celebrate our love for one another. Now, we love each other every day of the year, but Valentine’s is a great way to celebrate it and show our appreciation for one another.
And get away from the kids for five long hours. It was incredible. You don’t even know!
That night we went out and did the most romantic thing we could think of – go see the Deadpool movie.
Ryan Reynolds did not disappoint.
From the very beginning, blood-soaked hilarity ensued. Even the credits at the beginning of the movie were well crafted for Deadpool.
The humor is crude. There is nudity. At one point Wade celebrates “Women Empowerment Day” with his girlfriend, and she is the man, if you get my drift. The movie is definitely not for kids – and if you did take your kid, you are most likely going to have a week’s worth of conversations on the “birds and the bees” and why Wade, and not his girlfriend, was on all fours at one point.
There are also a slew of jokes pertaining to Ryan Reynolds’ previous role as a poorly done Deadpool in “X-Men Origins: Wolverine”, as well as other roles done by Reynolds, such as Green Lantern. There are even a few jokes at the expense of the studio, and their lack of support. There are probably some jokes I missed.
And, of course, the movie wraps up with a happy ending. The bad guy dies. Deadpool gets the girl. There’s a “pull out” joke.
If you haven’t seen the movie yet, stay until the credits are over. That’s all I’ll say about that.
Ryan Reynolds went on Facebook to thank the fans for supporting the creation of the Deadpool movie. Reynolds may be an actor, but he’s also a pretty cool human being. At one point, Reynolds went dressed up as Deadpool to see a kid with cancer who is a fan of his. Ryan knows that it was his fans, and the fans of Deadpool, that made the movie happen and he has been openly thankful and appreciative of that support. Say what you will about Ryan Reynolds, he’s one of the real life good guys in my book.
If you have seen Deadpool, I hope you enjoyed it at least as much as I did. If you haven’t, take your Mister/Misses/adult-aged-family and go see it. It will leave you with a warm, tingly feeling…or that may be you losing feeling in your stomach from laughing too hard.
Don’t pass out.
Until next time!…