The two metal behemoths charged through the hatch as it hissed open. Both were mere men, but the two tons of robotic armor than encased them transformed them into the super soldiers of the Olympus Mons Technocracy. The metal claws of their left hands were open ready to strike in close combat. The right arms of the suits ended in the thick barrels of man-pack lasers and tracked back and forth, up and down. Around them the cargo bay, normally full of crates and equipment, was empty. No crew could be seen.
“Area clear,” the trooper on the left said.
“Moving,” another voice said over the comm.
Another trooper appeared through the hatch from the airlock. His armor was a carbon copy of that of his comrades except for the Chief’s rank adorning his helmet.
“Advance to the bridge,” Chief McIntyre said. “Wagner, left. Lin, right. Make sure to check high.”
“Aye chief,” came the response.
The magnetic clamps of their Titan power armor suits made their footfalls heavy and loud in the bay. The resounding thump of their steps rose the blood pressures of the Olympian troopers, but not enemy appeared.
Chief McIntyre had almost reached the hatch leading to the ship’s central spine. This was an old ship from when man began to conquer his solar system. The bridge would be at the “top” or “front” of the ship, depending on one’s perception.
Just before the three troopers reached the next hatch it opened on its own.
“Chief?” Wagner asked.
“Wasn’t me,” McIntyre replied.
Suddenly two people in old, ratty armored space suits swung into the open hatch, each wielding heavy machine guns.
“Contact!” McIntyre yelled.
* * *
After almost a year and a half I’m back. A lot has been going on with work and life. Not a lot of writing (though there’s some of that on the back burner).
My latest work:
SHIP STRIKE – The game of space-boarding combat in the 24th Century.
Above is a picture of a partial game board layout. From left to right: bridge, centrifuge/gravity deck, cargo deck.
In Ship Strike players battle one another to achieve their objective, whether that be annihilating the other player, taking the ship/space station/habitat, finding lost technology, or even setting the vessel’s self-destruct. Along with fighting one another and achieving their objective, players have to navigate ships without gravity.
At the moment there are five factions to choose from:
Olympus Mons Technocracy (located on Mars)
Elysium (located on Mars)
Lakshimi (located on Venus)
Star Folk (space nomads)
The reason minor states/pirates are a single faction is two-fold. First, many minor states may revert to piracy to meet their resource/monetary needs. On the other hand, pirates that build bases may find themselves the leaders of small or proto-states due to the number of troops, support personnel, hangers-on, and slaves in their camp.
It’s just 79 days until GenCon 2014! This will be my first EVAR GenCon, and my first evar wargaming convention (though I have been to Dragon*Con and other comic conventions). I’m super excited. The younger brother, my fiance and her daughter are going with, though the fiance and her daughter will not be participating in GenCon itself. They’re there for moral support/shopping. 🙂
Why do I mention GenCon 2014?
Ship Strike will be previewed at GenCon. Either officially, in the First Exposure Playtest hall (if my application goes through), or off to the side (if my application does not go through). I will have at least two playable copies of Ship Strike at GenCon. Three or four ideally. If you’d like to help playtest, please comment below or shoot me an e-mail.
In addition to playtesting, I will also be taking part in the Publisher and Designer Speed Dating put on by Minion Games! In a speed dating-style event, designers (like me) will pitch our prototype games to major publishers with hopes of getting our games published! I’m REALLY excited for this and will be putting a lot of work and effort into getting ready for this.
I will be posting a lot more development and playtest updates as I go with plenty of pictures, so keep an eye out for that!