So I’ve made some decent progress on getting Ship Strike ready:
Progress seems slow. But I have to remember I’m the only one working on this.
That said, using foam core instead of cardboard has been a great improvement over the cardboard I was trying to scrap from boxes and packages we had lying around the house. Though not pristine, edges are cleaner. I printed the tiles onto cardstock instead of using graph paper, making the tiles themselves look cleaner.
So where do I go from here? First I will finish cutting the foam core and gluing on squares. I actually have doors and stuff so I need to make those, too. Then comes the really hard part: making cut-outs of the dudes (read: miniatures).
Dudes are important for this game.
They are sorta the focus.
Hard to play a miniature wargame without your dudes/dudettes. (Disclaimer: Ship Strike is an Equal Opportunity game)
I’ve considered purchasing and painting up some cheap minis from somewhere, but I’m not sure where to look and I’d hate to pitch this to a big company and have them look down on, or even reject, my game because I’m using someone else’s – perhaps even a competitor’s – models. I’m not sure what route to go there. If anyone with real industry knowledge/experience has input on that I would greatly appreciate it.
And then more playtesting. While I’ve firmed up the rules for the most part, and the troops for each faction are pretty tight, there is always room for improvement. And you never know when something will come up where you and your playtesters will go,”What the deuce?!”
I have also decided to post the rules on the http://www.boardgamegeek.com forums.
Many people worry about piracy and having their idea stolen, and I had this worry, too. But Adam Ferrel, creator of the game Havok and Hijinks, made an excellent point on The Cardboard Republic podcast when he was asked about it. First, Adam stated that he didn’t believe piracy really existed. If someone snagged and played his game for free, oh well. But he made a much more important observation. He stated there are three types of gamers.
First, those who would never buy the game. They would print off his rules and cards and play for free forever. And he doesn’t care. He’s just happy someone is enjoying his game.
Which leads to the second category of gamer, those who will first play it for free, and then go out and purchase it. Whether they download and print everything themselves, or are introduced to the game by a will-never-buy-friend, this individual will, theoretically, become a customer.
And finally there is the gamer that will always buy the game to support the creator and to get all the cool stuff you don’t get when you print and play.
In Adam Ferrel’s mind, all three types of gamers are good for his game. Word of mouth and PnP gaming sessions will spread news of his game and increase its popularity.
I’m inclined to agree with Adam Ferrel.
The Ship Strike rules will be posted in the next day or so after I give them a once over and ensure the majority of spelling errors are corrected, and that any changes to rules/stats are updated in the official documents and not just my notes.
It’s all coming along, and I’m getting really excited about it! Playtests this weekend. I will update with pictures and results.
As many of you may know I love miniature war-games. Not that I play many of them these days – work, my Master’s program, and running around and creating havoc in Omaha and the Continental United States take up most of my time. I wanted to go to a local shop, Orcs 4 Hire, and play a rousing game of Warhammer 40k…may not happen.
But I digress.
In my love for tabletop wargames I have the desire to create my own. This is no easy feat. Rules must be created, play tested, rewritten, play tested again, re-rewritten. Miniatures must be sculpted and then mass produced, they have to be packaged, and then a distribution system, paired with a marketing strategy, must be created.
But most of that is down the line. Right now working on the game is that “miniatures sculpted” section. Hiring a sculptor is expensive. Currently the quote is $400 PER MINI. $8000 is where we’re sitting if we pay a guy. And for a small start-up that can be debilitating.
There’s another option that has become more and more viable over the past few years: 3D printing.
3D printing has really taken off in the last decade. Instead of companies using giant machinery one can now purchase a desktop 3D printer for $3000 or less, and the plastic material is $50 or so a spool.
I give you MakerBot. MakerBot manufactures some excellent, affordable 3D printers for companies, or for the average user. The MakerBot Replicator is a rather affordable $1,749. http://store.makerbot.com/replicator-404.html
It’s upgraded sibling, the MakerBot Replicator 2, is a bit pricier at $2,199. http://store.makerbot.com/replicator2.html
Whichever model, they are a much cheaper alternative to paying a sculptor.
But there ARE drawbacks. Instead of having a sculptor do all the work, one (namely me) would have to learn to use CAD or the MakerBot program, MakerWare. This is time consuming, and not prefferable if working to meet a certain deadline, whether that be a shopping holiday season or pre-convention.
Still a bit expensive though? There are some great Kickstarter Campaigns pushing small, very affordable desktop 3D Printers. Like this one here:
For a backing of $1,395 you can get a very nice, all metal 3D printer.
Creating your own miniatures, toys, or parts is more affordable than ever, and the entrepreneur-on-the-cheap that needs one for their operations can find a list of affordable 3D printers on the internet. It’s something I’m looking into, for sure.
Until next time . . .