Tagged: warhammer 40k

Favorite Weapons in Science Fiction and Fantasy

SFSignal recently ran an article asking several authors what their favorite weapons in sci-fi and fantasy were.

Lightsabers were brought up the most, while swords, and even characters were mentioned. It’s a pretty cool article (for we geeks) and I highly recommend reading it.

It got me thinking: what are MY favorite science fiction and fantasy weapons? I read and watch a lot of science fiction – and some fantasy. As I read the article on SFSignal it got me thinking through TV shows, books, games, and comics.

Favorite Science Fiction Weapons

Honestly there are too many to count. SciFi is where I spend most of my time. But I narrowed it down to four of them. While some may flex the definition to include vehicles, mecha, or power armor, I kept the definition of weapon pretty narrow to specific weapon systems.

Battletech Particle Project Cannon (PPC) – The PPC, and later the Clan extended range (ER) PPC was one of the most devastating ‘Mech/tank weapons in the game. Because it was energy based it didn’t need any reloads. While it created a lot of heat, most ‘Mechs could handle it and PPCs were the end of many an enemy ‘Mech in games. Just the thought of man-made lightning slicing through and blowing up armor is awesome!

PPC

Command and Conquer GDI Ion Cannon – I’ve been playing C&C since I was very young, and I love the original game even today. While The Brotherhood of NOD was fun to play, GDI had the orbiting satellite ion cannon that we lovingly termed “God’s middle finger” and would sew destruction across the battlefield.

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Warhammer 40k Heavy Bolter – Sure, the standard bolter in WH40k is an awesome staple, but I’m a heavy weapons lover, and the heavy bolter is a death-dealing masterpiece. And it just looks cool.

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Firefly – Jane’s Gun “Vera” – Jane has to be my favorite character from Firefly, and his tricked out beast of a gun “Vera” just looks cool. Though I lose geek points for not knowing whether or not he actually got to use it in the series.

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Fantasy

This one is a little harder. I don’t normally delve into fantasy these days. There are, of course, swords and axes galore. But specific weapons are harder for me to identify.

The Cinder Spires Crystal Gauntlets – In the first book in Jim Butcher’s new series “Aeronaut’s Windlass” the militaries of the spires have crystal gauntlets that fire magic. These are handy and very cool, not to mention the battle scenes with them are fantastic.

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The Hobbit “Sting” – When I was very young I watched the animated “The Hobbit” movie and was immediately hooked on the fantasy genre. The sword “Sting” holds a special place in my heart. Later I would read the book, and I still thought Sting, though really just a long dagger/short sword was still a fine weapon. Plus the blue glow early-warning orc detection feature is quite nice.

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Warhammer Fantasy Warsword of Khaine – The only books I enjoy from Warhammer Fantasy, and the series I’ve read three times now, the tales of Malus Darkblade have to be the best. The action and adventure, not to mention the dark plot really draw the reader in. The Warpsword of Khaine had the ability to keep Tz’arkan the Slaanesh demon at bay, and was a blood thirsty blade that drove Malus to kill more. My kinda sword.

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What are YOUR favorite science fiction and fantasy weapons?

Until next time. . .

 

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Geekery – Eisenhorn: Xenos Video Game by Pixel Hero Games

I don’t get to play a lot of video games these days. We have one TV in our home, and we work very hard to keep the kids’ screen time below 1 hour per day. In fact, that’s why we are moving our youngest to a new daycare that does zero screen time, while the current daycare has them watching movies 2+ hours per day. No 1 or 2 year old needs that much screen time.

But I digress.

Every now and again I will log in to my Steam account on my desktop (gaming computer) in order to play a quick game of Running With Rifles or Terreria, or hop on the Xbox One and knock out 30-45 minutes of Far Cry: Primal or Destiny.

Recently I was introduced to the most amazing game ever! (Well maybe not ever. But it’s pretty darn cool.) Pixel Hero Games has debuted Eisenhorn: Xenos, based off the best selling Warhammer 40K trilogy by Dan Abnett.

Eisenhorn

To really kick off this post, Abnett was the author that got me stuck in to Warhammer 40k, and the Eisenhorn Omnibus was the first Warhammer 40K book I purchased. I was immediately drawn into the world with Xeno, Malleus, Hereticus. And Abnett’s writing took me on a wild adventure with Gregor Eisenhorn and his Inquisitorial retinue. Every page had me on the edge of my seat, and I wrapped up the Eisenhorn Omnibus in just under two weeks. (Which reminds me I need to read it again.)

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The video game Eisenhorn: Xenos is true to the book. The story in the game follows right along with the book, with battle scenes and sneaking around. And Pixel Hero Games delivered on the Grimdark goodness of the Warhammer 40k universe. The environments are well built, and there are even times when one can look into the far distance.

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Gameplay is very linear. You are playing the story of Gregor Eisenhorn and his team straight out of the books. Some on the internet have complained about this. I won’t because I love it. In a world full of sandbox gaming, Eisenhorn: Xenos is refreshingly thematic.

There are also the complaints of last-generation graphics. Apparently it was also made to be played on the iPad? Again, not a big deal for me. Is it not the latest and greatest realistic graphics of newer games? It isn’t. I don’t care. It plays very well and is fun. That’s right, it’s fun without the latest graphics. Shocking, I know. I honestly don’t need the latest graphics for all my games. If I wanted Eisenhorn: Xenos to be super realistic and HD, I would demand they just make the movie/HBO series. The graphics in the video game work great for me.

The third-person-shooter set-up works well. I just got an additional person in my party, and the AI is pretty good. As you work through the game you gather gold which you can use to buy better weapons and such. Combat is real time, and you can use Gregor’s sword or gun/bolt pistol/etc. Of course, Eisenhorn is a psyker, and you are able to use some of his psychic abilities as you play and fight.

So far I am about 5% into the game. (I bought it last week. This should signal just how much time I actually have to play video games between work and family commitments.) I cannot wait to play further into the game, and see what else Pixel Hero Games has done with the universe of Warhammer 40k and with Gregor Eisenhorn’s story!

Have you played through the whole game yet? What are your thoughts on it?

Until next time!…

Gen Con 2016

It’s been over a week since Gen Con 2016 and I’m still recovering a bit from late nights playing games until 1:30AM/2AM.

It was a blast! I went with a group of friends from where I live in Nebraska from the 3rd to the 7th of August. While we were about 10 minutes away from the convention center, our hotel was right next to Highway 65 and we were able to zip in with no trouble.

Highlights

My big squees were Dropfleet Commander from Hawk Wargames, and the super-pre-alpha of the Battletech game from Harebrained Schemes.

I played in the Dropzone Commander tournament that Friday…and lost miserably. But was fun to play so much DZC at 1500pts.

Friday night of the convention I had the delightful opportunity to play a game of Red Dragon Inn and Dragon Flagon with Craig Gallant and Russ and Nicole Wakelin from The D6 Generation podcast, and their friend Bob. It was an awesome time! And it was great to meet face to face with a stellar podcast team that I’ve been following for over two years now.

Saturday I got the opportunity to demo Penny Arcade’s Thornwatch rpg game from Lone Shark Games. Really interesting system, and very fun! Cannot wait for the Print and Play and/or Kickstarter.

Other Stuff

There was a lot of other great stuff, too! Almost too much to mention. Like Weta Workshop’s new mech game, and neat games like Rumble in the Dungeon by Cool Mini Or Not, and the Portal game by Cryptozoic.

And of course there was awesome cosplay. The group that dressed up as Space Wolves were on point!

Conclusion

Like I said, we all had a blast, though we were pretty behind on sleep. And my lifting suffered (Mah gainz!). I cannot wait to go next year!

My plan for next year will be increased game playing. The vendor hall is super cool, but I didn’t play any Battletech (one demo of Alpha Strike). And I was hoping to try out a different RPG. And definitely getting a hotel right next to the hall. This driving thing in Indianapolis is for the birds.

Until next time…

Geekery – My Rediscovered Love of Dropzone Commander

Twas a glorious four days in August of 2014 when my wife, daughter, and brother made the long, arduous trek to Indianapolis, Indiana for Gen Con 2014.

I went.

I saw.

I gamed.

I have a blog post about it somewhere around here…

During the best four days in gaming in 2014, my brother and I went “halvsies” on the Dropzone Commander two-player starter box. I was immediately intrigued by the game with its miniatures engineered to fit together. Most of the dropships could actually carry the vehicles they were meant to. Everything fit perfectly. The designers are lifelong geeks, and they were, and still are, dedicated to that level of detail.

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The universe itself is incredible. The story of Dropzone Commander begins with D+250 with humanity, under the United Colonies of Man, fighting the vile, parasitic Scourge to take back the fertile cradle worlds, the most important of which is Earth itself. In the midst of the chaos are the Resistance fighters on each world, some friendly to the UCM, some fighting for their own power. The clan-like Shaltari, once friends to humanity, now fight for their own aims. The Post Human Republic, a race of advanced humans, fight the UCM and the Scourge, but to what ends only they know.

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The gameplay is awesome. It is fast and common sense, yet still dynamic enough to force the commander (player) to sit and think of their tactics, and overall strategy. I have played 700 point games in an hour and a half, and that is quite a few models on the board. I cannot wait to play larger 1,000 to 2,000 point games.

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The group I play with doesn’t know the love and joy of Classic Battletech, but I constantly tell them that Dropzone Commander is what Battletech: Alpha Strike should have been. Not the models or the universe, of course, but the rules and playability. While I’m sure playing enough Alpha Strike will help keep the rules fresh in one’s mind, they are easily forgotten. I hadn’t played a game of Dropzone Commander in a year and a half, and I still remembered 90% of the rules. (It had been a busy year and a half, and all gaming went to the wayside with family, moving homes, our wedding, and work commitments.)

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I wonder what would happen if Catalyst Game Labs got license to use the DZC system…

Things that make you go: hmm…

On top of it all, Hawk Wargames, the company that makes DZC, keeps their miniatures relatively cheap. I can get a handful of miniatures for $30-$40. This is great for a family man on a budget. I can slowly but surely build the army I want. It may take a month or two, but it’s not like Warhammer 40K where just one squad, or miniature, can wipe out a man’s gaming budget for the month. In fact, the cost of getting started in DZC is $44 for a starter set, which gives you from 540 to about 600 points, depending on the faction.

Even the books are cheap. I can get the first expansion book, “Reconquest: Phase 1”, for about $20 on Miniature Market. That’s a lot better than the $40-$60 I would drop for Battletech’s latest rulebooks.

Below are some pictures of my most recent game (two weeks ago) between my Scourge and an opponent’s UCM.

Though I lost, my Scourge put up one hell of a fight!

Hawk Wargames recently wrapped up a Kickstarter for their space ship battles game, Dropfleet Commander. The smallest ship carries 100 dropships. That is an insane scale. What’s even better is that Dropfleet Commander and Dropzone Commander will be playable together. Talk about epic scale!

I highly recommend Dropzone Commander to anyone who loves miniature wargames on a large scale.

And if you want a play a game with me, I am usually at the Game Shoppe in Bellevue, Nebraska on Thursday nights.

Until next time…

Geekery – My Love-Hate Relationship With Battletech

Battletech. It has been a pastime of mine since I was 13 years old. I remember many a night with my friends where we would start playing at 5PM Friday night and finally finish a game at 4AM the next morning. We didn’t care that we were tired. Battletech was fun, and a challenge. I would read Battletech novels during class – they were a lot more interesting and thought provoking than what I was being taught.

It’s been over a decade and a half since I started playing, and Battletech has gone through a lot of changes. Many have been good.

Recently, though, I feel Battletech has hit some bumps in the road. There are still amazing products coming out, but how they are structured and distributed has created consternation.

Herein is my Love/Hate relationship with Battletech, as well as my recommendations from a customer/supply chain standpoint.

What I Love
What don’t I love about Battletech!?

Oh Battletech, let me count the ways I love thee!

The concept of BattleMechs, and how they operate is one of the coolest parts of Battletech. Who doesn’t like giant robots striding across the battlefield? I know I do. But these aren’t Gundams or some crazy anime robots.

BattleMechs, and the rest of the technology in the Battletech universe, are generally based in actual theory. Things like myomer musculature and compact fusion engines are things that are being worked on today, in our era. Private interests and militaries around the world are working on robots for battle and suits to enhance our soldiers’ abilities. Much of Battletrch feels as if it is in the realm of possibility. The ‘Mechs themselves generally aren’t insane, modern art designs. ‘Mechs like the Atlas, Timberwolf, and Warhammer are utilitarian, and the writers of the universe ensure that the laws of physics dictate what these machines realistically can and cannot do.

The myriad ‘Mechs, battle armor, vehicles, troops, DropShips, JumpShips, etc., each with their own unique description, load outs, and backgrounds makes Battletech even more interesting. I have spent long hours reading TROs and Field Manuals because of such details.

And then there’s the depth and scope of the universe and storyline itself. Of course, much is based on the history of medieval Europe post-Western Roman Empire. But Battletech was made its own, and has evolved far from there. There is suspense, intigue, honor, love stories, heroism, and events that span entire planets or entire regions of the galaxy.

The warfare itself is at an epic level and covers everything from jumping into a solar system, to the fight to planets, the drop in, and all aspects of combat on the ground. Through all its iterations, the company managing Battletech has generally grouped together a clutch of great authors to flesh out and bring the universe of Battletech to life.

And kill our favorite characters. Like that House Lord or ‘Mech Jock for the past 20+ years of universe timeline?

Now they’re dead.

It was gruesome, and wholly unexpected.

Battletech was doing this long before George R. R. Martin ever put pen to paper to write A Game of Thrones.

And the factions! There are literally dozens. More if you count the very open endedness in which Battletech has created with Mercenary units, pirate bands, uncharted colonies, gangs, families, corporations, and the countless other interests in the galaxy. If you don’t like the canon factions, you can always make your own.

All of this translates to great gameplay. Something I have always loved about Battletech is that there are no set faction lists like in Warhammer or Warmachine. Want a 3025 Atlas to go to war alongside a 3085 Clan Lobo? Done! Want Purifier Battle Armor (Word of Blake) with a Saggitaire (House Davion)? Great! You can mix and match forces as much as you want. Sure, there are tables that show what factions have what equipment in certain eras if you want to play that way. But you’re free to take whichever units you like.

The quasi-realism is also translated to the tabletop. You have to track ammo, heat, you have to roll if your pilot gets hit or the gyroscope that stabilizes your ‘Mech is damaged. It can take a long time, but thats part of the fun!

What I Hate
But Battletech isn’t all rainbows and unicorns.

I’m not talking about the spat with Harmony Gold all those years ago. Water under the bridge, and Battletech has survived better than Harmony Gold did. Even the whole WizKids thing was a hiccup (we called the click-tech game “Narc Age”).

I am talking about decisions made about Battletech that have decreased interest overall.

Most of these decisions are production/supply chain decisions.

A while back the venerable black Battletech rule book was updated. I still have that old black rule book, and its worn, well used pages served me well.

The new rulebook covered everything, from standard Battletech to what was once called Aerotech.

What it lacked was BattleMech and vehicle construction rules, and no Aerofighter/DropShip/JumpShip construction rules. It had details on equipment, but not on damage or special rules. For that, one had to buy the next book: Tech Manual. Therein were all of the construction rules. Then there’s Tactical Operations, where the advanced rules and more equipment can be found.

But not all of it.

To get more info on more rules, equipment, and weapons you had to buy Strategic Operations. Strategic Operations did have the higher level gaming rules, but burried within were the miniature rules – once part of the normal rulebook like unit construction and weapons details.

Buying all three books will run you $200, plus tax. $60 if you get all three PDFs.

The old rulebook? $20 if I remember right. Maybe $30?

And if you want to play a decent game of Battletech you better at least have the main rulebook and Tactical Operations. Wanna play in the latest era, and slap on Strategic Operations for sure.

The same occurs in the newer version of Battletech called Alpha Strike. You need both the main Alpha Strike rulebook and the Compendium in order to reference every ability that a ‘Mech may have.

Which brings me to Alpha Strike.

Now I’m sure the people at Catalyst Game Labs did their due diligence, conducted surveys and studies, and saw where the tabletop miniatures market was going and said, “We need to do something different.” That’s business. And a company like Catalyst would not still be in business if they weren’t making good decisons.

Alpha Strike essentially turns Battletech into a miniatures game like Warhammer 40k or Warmachine. There are basic armor and damage values, and each ‘Mech/vehicle/etc. has abilities that affect its actions and damage.

Yes I have played Alpha Strike. It is A LOT faster than normal Battletech, and it is kinda fun. But for someone who cut their teeth on Classic Battletech it’s missing something. And it feels like all you need is the better shooty ‘Mech to win, rather than managing weapons, ranges, damages, heat, armor locations, and the units themselves to maneuver tactically.

While a quicker game that is more in line with the direction many miniature wargames are going now, Alpha Strike feels empty to me.

Maybe I’m not with the times…

My next point of contention: miniatures. Not the minis themselves. I love the minis. But how they are distributed.

Currently I am completely unable to walk into a gaming store in the Greater Omaha Metropolitan Area and purchase Battletech miniatures, and many places even books. I thought this was odd when I first went looking this last year. When I was younger I could count half a dozen stores within reasonable driving distance that carried Battletech minis in droves. What happened?

Speaking with store owners brought out the answer. They would ask Iron Wind Metals, the producer of Battletech minis, for a list of standard miniatures they could stock their shelves with. IWM would provide said list, and the stores would order. But, when the stores went to refill their stock the very next month, they would be informed by IWM that some of those minis were no longer in production, and IWM would provide the stores with a new list of standard, in-production items. Apparently this happened to numerous stores in and around Omaha enough, month after month, that stores here stopped carrying their products. This happened at different stores, with different owners, in different parts of the Greater Omaha Metropolitan Area.

Now, IWM may have changed this and tightened up their shot group since then. Maybe there was a miscommunication somewhere along the line.

Unfortunately none of these stores want to do business with them, or have anything to do with Battletech anymore. Their past experiences have left a bad taste in their mouths, and they refuse to carry Battletech products, or at least Battletech miniatures.

It’s not Catalyst Game Labs on this one. Shadowrun: Crossfire and Encounters! Bravest Warriors are still on shelves.

Battletech: not so much.

And if it’s happening in Omaha, it’s happening in other cities in the US. Which means less exposure for Battletech, which means fewer people hear about it, which means fewer new players, and old players leave the game, which means Battletech begins to be a drain on Catalyst’s revenue…

And as much as diversity of units makes the Battletech universe cool, it is also a detriment to some extent. With so many new ‘Mechs, vehicles, Aerofighters, battle armor, and the like being introduced in such a short timespan, IWM hasn’t been able to keep up production. Not to mention over saturation in the universe itself.

I got it, that IS part of what makes Battletech cool. It is! It’s even part of why I love it!

But look at our militaries today. The venerable Abrams has been in service for 30+ years, with plans for at least another decade. Same with the Bradley. Now, major internal upgrades have occured, but the machines are essentially the same. Diversifyng variants may be a better option than having new ‘Mechs every 2-3 years (real time).

My Recommendations
Now I’m not just going to whine about what’s wrong. I’ve been taught that if I identify a problem, to provide a solution.

First: Rules.

Put everything you need to play a decent game into one book. That includes weapon stats and rules, and unit construction.

Honestly going the old Battletech-rulebook/Aerotech-rulebook route would have been a bit more effective.

Regardless, don’t spread it out over $200 worth of books.

Second: Minis.

Catalyst and IWM should sit down and hammer out 50 ‘Mechs, 30 vehicles, and 30 Aerofighters and make them standard (if they haven’t already, probably those with highest sales). Always in production. Stores will 110% always be able to at least get these standard items. Then they can market everything else as extra. That’s just good supply chain management.

And then they need to win back stores like how an ex-meth-head that’s been clean for eight years tries to win back his family.

Third: Lower diversity.

Hate to say it (I really do), but new stuff shouldn’t burst out every 2-3 years real time, or every 10-20 years universe time. I know it’s just scifi, and it’s just a game, but the acquisitons corps of the Great Houses have to be pulling their hair out over the billions of parts they have to order. I love Battletech for its near-realism, and this is an element that should be introduced.

Forth: Focus on events.

You know what I haven’t seen in forever?

Organized campaign play. Somehow Privateer Press and other companies are somehow able to decentralize campaign play effectively. Catalyst can do the same. From the Succession Wars, to the Jihad, and up into the Dark Ages. There are so many eras in which campaigns can be run.

Given, there are great books for that already. But to have the campaigns connected and tracked would be awesome! Advertise it like Wizards of the Coast advertises new Magic: The Gathering editions.

In Conclusion
I’m sure someone at Catalyst will read this and go, “WTF mate?”

Or they may sigh heavily and say, “Yes, we know…”

Or perhaps they are saying, “Oh, if you only knew what was in store…”

I don’t know. I’m not in their offices everyday making the decisions they do, or seeing the numbers they pull and have to report.

I could even be wrong about a lot of the things I don’t like. Maybe Omaha is an anomoly, and other cities have shops selling Battletech minis like hot cakes. Maybe you, dear reader, are sitting at your computer asking what the hell I’m talking about as you and your friends get ready for a 12 hour bout of Battletech (in which case I hate you because I’m jealous and want to play, too).

My concerns are based on what I see from my level, and talking to others.

Am I going to stop buying or playing Battletech? No! My love for it outweighs the things I hate.

And who knows. Maybe there is something right around the corner that will bring Battletech back to the limelight.

Until next time!…

3D Printing Extravaganza!

As many of you may know I love miniature war-games. Not that I play many of them these days – work, my Master’s program, and running around and creating havoc in Omaha and the Continental United States take up most of my time. I wanted to go to a local shop, Orcs 4 Hire, and play a rousing game of Warhammer 40k…may not happen.

But I digress.

In my love for tabletop wargames I have the desire to create my own. This is no easy feat. Rules must be created, play tested, rewritten, play tested again, re-rewritten. Miniatures must be sculpted and then mass produced, they have to be packaged, and then a distribution system, paired with a marketing strategy, must be created.

But most of that is down the line. Right now working on the game is that “miniatures sculpted” section. Hiring a sculptor is expensive. Currently the quote is $400 PER MINI. $8000 is where we’re sitting if we pay a guy. And for a small start-up that can be debilitating.

There’s another option that has become more and more viable over the past few years: 3D printing.

3D printing has really taken off in the last decade. Instead of companies using giant machinery one can now purchase a desktop 3D printer for $3000 or less, and the plastic material is $50 or so a spool.

I give you MakerBot. MakerBot manufactures some excellent, affordable 3D printers for companies, or for the average user. The MakerBot Replicator is a rather affordable $1,749. http://store.makerbot.com/replicator-404.html

It’s upgraded sibling, the MakerBot Replicator 2, is a bit pricier at $2,199. http://store.makerbot.com/replicator2.html

 

 

 

 

 

 

 

 

 

 

 

 

Whichever model, they are a much cheaper alternative to paying a sculptor.

But there ARE drawbacks. Instead of having a sculptor do all the work, one (namely me) would have to learn to use CAD or the MakerBot program, MakerWare. This is time consuming, and not prefferable if working to meet a certain deadline, whether that be a shopping holiday season or pre-convention.

Still a bit expensive though? There are some great Kickstarter Campaigns pushing small, very affordable desktop 3D Printers. Like this one here:

http://www.kickstarter.com/projects/25111729/hyrel-3d-printer?ref=live

For a backing of $1,395 you can get a very nice, all metal 3D printer.

Creating your own miniatures, toys, or parts is more affordable than ever, and the entrepreneur-on-the-cheap that needs one for their operations can find a list of affordable 3D printers on the internet. It’s something I’m looking into, for sure.

Until next time . . .

Dragon*Con!

Okay, so this is late, but I’ve been busy (read: drunk).

Over the Labor Day weekend I headed to Atlanta for 48 hours of insanity at Dragon*Con. There I met my friend Lesley, and met some new friends, and we proceeded to romp around downtown Atlanta. Here are images from that weekend.

This man fights for the Emperor! 40K Imperial zealot.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Awesome 40K Party 🙂

 

Full Space Marine armor. AWESOME!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lady Stig (our friend) and Disco Stig 😛

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

So great weekend. Wish I had stayed longer. Next year I shall! Will I cosplay?…eeehh probably not. But I’ll party harder, fo sho. 🙂

Until next time . . .