Lightsabers were brought up the most, while swords, and even characters were mentioned. It’s a pretty cool article (for we geeks) and I highly recommend reading it.
It got me thinking: what are MY favorite science fiction and fantasy weapons? I read and watch a lot of science fiction – and some fantasy. As I read the article on SFSignal it got me thinking through TV shows, books, games, and comics.
Favorite Science Fiction Weapons
Honestly there are too many to count. SciFi is where I spend most of my time. But I narrowed it down to four of them. While some may flex the definition to include vehicles, mecha, or power armor, I kept the definition of weapon pretty narrow to specific weapon systems.
Battletech Particle Project Cannon (PPC) – The PPC, and later the Clan extended range (ER) PPC was one of the most devastating ‘Mech/tank weapons in the game. Because it was energy based it didn’t need any reloads. While it created a lot of heat, most ‘Mechs could handle it and PPCs were the end of many an enemy ‘Mech in games. Just the thought of man-made lightning slicing through and blowing up armor is awesome!
Command and Conquer GDI Ion Cannon – I’ve been playing C&C since I was very young, and I love the original game even today. While The Brotherhood of NOD was fun to play, GDI had the orbiting satellite ion cannon that we lovingly termed “God’s middle finger” and would sew destruction across the battlefield.
Warhammer 40k Heavy Bolter – Sure, the standard bolter in WH40k is an awesome staple, but I’m a heavy weapons lover, and the heavy bolter is a death-dealing masterpiece. And it just looks cool.
Firefly – Jane’s Gun “Vera” – Jane has to be my favorite character from Firefly, and his tricked out beast of a gun “Vera” just looks cool. Though I lose geek points for not knowing whether or not he actually got to use it in the series.
This one is a little harder. I don’t normally delve into fantasy these days. There are, of course, swords and axes galore. But specific weapons are harder for me to identify.
The Cinder Spires Crystal Gauntlets – In the first book in Jim Butcher’s new series “Aeronaut’s Windlass” the militaries of the spires have crystal gauntlets that fire magic. These are handy and very cool, not to mention the battle scenes with them are fantastic.
The Hobbit “Sting” – When I was very young I watched the animated “The Hobbit” movie and was immediately hooked on the fantasy genre. The sword “Sting” holds a special place in my heart. Later I would read the book, and I still thought Sting, though really just a long dagger/short sword was still a fine weapon. Plus the blue glow early-warning orc detection feature is quite nice.
Warhammer Fantasy Warsword of Khaine – The only books I enjoy from Warhammer Fantasy, and the series I’ve read three times now, the tales of Malus Darkblade have to be the best. The action and adventure, not to mention the dark plot really draw the reader in. The Warpsword of Khaine had the ability to keep Tz’arkan the Slaanesh demon at bay, and was a blood thirsty blade that drove Malus to kill more. My kinda sword.
What are YOUR favorite science fiction and fantasy weapons?
Until next time. . .
I don’t get to play a lot of video games these days. We have one TV in our home, and we work very hard to keep the kids’ screen time below 1 hour per day. In fact, that’s why we are moving our youngest to a new daycare that does zero screen time, while the current daycare has them watching movies 2+ hours per day. No 1 or 2 year old needs that much screen time.
But I digress.
Every now and again I will log in to my Steam account on my desktop (gaming computer) in order to play a quick game of Running With Rifles or Terreria, or hop on the Xbox One and knock out 30-45 minutes of Far Cry: Primal or Destiny.
Recently I was introduced to the most amazing game ever! (Well maybe not ever. But it’s pretty darn cool.) Pixel Hero Games has debuted Eisenhorn: Xenos, based off the best selling Warhammer 40K trilogy by Dan Abnett.
To really kick off this post, Abnett was the author that got me stuck in to Warhammer 40k, and the Eisenhorn Omnibus was the first Warhammer 40K book I purchased. I was immediately drawn into the world with Xeno, Malleus, Hereticus. And Abnett’s writing took me on a wild adventure with Gregor Eisenhorn and his Inquisitorial retinue. Every page had me on the edge of my seat, and I wrapped up the Eisenhorn Omnibus in just under two weeks. (Which reminds me I need to read it again.)
The video game Eisenhorn: Xenos is true to the book. The story in the game follows right along with the book, with battle scenes and sneaking around. And Pixel Hero Games delivered on the Grimdark goodness of the Warhammer 40k universe. The environments are well built, and there are even times when one can look into the far distance.
Gameplay is very linear. You are playing the story of Gregor Eisenhorn and his team straight out of the books. Some on the internet have complained about this. I won’t because I love it. In a world full of sandbox gaming, Eisenhorn: Xenos is refreshingly thematic.
There are also the complaints of last-generation graphics. Apparently it was also made to be played on the iPad? Again, not a big deal for me. Is it not the latest and greatest realistic graphics of newer games? It isn’t. I don’t care. It plays very well and is fun. That’s right, it’s fun without the latest graphics. Shocking, I know. I honestly don’t need the latest graphics for all my games. If I wanted Eisenhorn: Xenos to be super realistic and HD, I would demand they just make the movie/HBO series. The graphics in the video game work great for me.
The third-person-shooter set-up works well. I just got an additional person in my party, and the AI is pretty good. As you work through the game you gather gold which you can use to buy better weapons and such. Combat is real time, and you can use Gregor’s sword or gun/bolt pistol/etc. Of course, Eisenhorn is a psyker, and you are able to use some of his psychic abilities as you play and fight.
So far I am about 5% into the game. (I bought it last week. This should signal just how much time I actually have to play video games between work and family commitments.) I cannot wait to play further into the game, and see what else Pixel Hero Games has done with the universe of Warhammer 40k and with Gregor Eisenhorn’s story!
Have you played through the whole game yet? What are your thoughts on it?
Until next time!…
It’s been over a week since Gen Con 2016 and I’m still recovering a bit from late nights playing games until 1:30AM/2AM.
It was a blast! I went with a group of friends from where I live in Nebraska from the 3rd to the 7th of August. While we were about 10 minutes away from the convention center, our hotel was right next to Highway 65 and we were able to zip in with no trouble.
My big squees were Dropfleet Commander from Hawk Wargames, and the super-pre-alpha of the Battletech game from Harebrained Schemes.
I played in the Dropzone Commander tournament that Friday…and lost miserably. But was fun to play so much DZC at 1500pts.
Friday night of the convention I had the delightful opportunity to play a game of Red Dragon Inn and Dragon Flagon with Craig Gallant and Russ and Nicole Wakelin from The D6 Generation podcast, and their friend Bob. It was an awesome time! And it was great to meet face to face with a stellar podcast team that I’ve been following for over two years now.
Saturday I got the opportunity to demo Penny Arcade’s Thornwatch rpg game from Lone Shark Games. Really interesting system, and very fun! Cannot wait for the Print and Play and/or Kickstarter.
There was a lot of other great stuff, too! Almost too much to mention. Like Weta Workshop’s new mech game, and neat games like Rumble in the Dungeon by Cool Mini Or Not, and the Portal game by Cryptozoic.
And of course there was awesome cosplay. The group that dressed up as Space Wolves were on point!
Like I said, we all had a blast, though we were pretty behind on sleep. And my lifting suffered (Mah gainz!). I cannot wait to go next year!
My plan for next year will be increased game playing. The vendor hall is super cool, but I didn’t play any Battletech (one demo of Alpha Strike). And I was hoping to try out a different RPG. And definitely getting a hotel right next to the hall. This driving thing in Indianapolis is for the birds.
Until next time…
Twas a glorious four days in August of 2014 when my wife, daughter, and brother made the long, arduous trek to Indianapolis, Indiana for Gen Con 2014.
During the best four days in gaming in 2014, my brother and I went “halvsies” on the Dropzone Commander two-player starter box. I was immediately intrigued by the game with its miniatures engineered to fit together. Most of the dropships could actually carry the vehicles they were meant to. Everything fit perfectly. The designers are lifelong geeks, and they were, and still are, dedicated to that level of detail.
The universe itself is incredible. The story of Dropzone Commander begins with D+250 with humanity, under the United Colonies of Man, fighting the vile, parasitic Scourge to take back the fertile cradle worlds, the most important of which is Earth itself. In the midst of the chaos are the Resistance fighters on each world, some friendly to the UCM, some fighting for their own power. The clan-like Shaltari, once friends to humanity, now fight for their own aims. The Post Human Republic, a race of advanced humans, fight the UCM and the Scourge, but to what ends only they know.
The gameplay is awesome. It is fast and common sense, yet still dynamic enough to force the commander (player) to sit and think of their tactics, and overall strategy. I have played 700 point games in an hour and a half, and that is quite a few models on the board. I cannot wait to play larger 1,000 to 2,000 point games.
The group I play with doesn’t know the love and joy of Classic Battletech, but I constantly tell them that Dropzone Commander is what Battletech: Alpha Strike should have been. Not the models or the universe, of course, but the rules and playability. While I’m sure playing enough Alpha Strike will help keep the rules fresh in one’s mind, they are easily forgotten. I hadn’t played a game of Dropzone Commander in a year and a half, and I still remembered 90% of the rules. (It had been a busy year and a half, and all gaming went to the wayside with family, moving homes, our wedding, and work commitments.)
I wonder what would happen if Catalyst Game Labs got license to use the DZC system…
Things that make you go: hmm…
On top of it all, Hawk Wargames, the company that makes DZC, keeps their miniatures relatively cheap. I can get a handful of miniatures for $30-$40. This is great for a family man on a budget. I can slowly but surely build the army I want. It may take a month or two, but it’s not like Warhammer 40K where just one squad, or miniature, can wipe out a man’s gaming budget for the month. In fact, the cost of getting started in DZC is $44 for a starter set, which gives you from 540 to about 600 points, depending on the faction.
Even the books are cheap. I can get the first expansion book, “Reconquest: Phase 1”, for about $20 on Miniature Market. That’s a lot better than the $40-$60 I would drop for Battletech’s latest rulebooks.
Below are some pictures of my most recent game (two weeks ago) between my Scourge and an opponent’s UCM.
Though I lost, my Scourge put up one hell of a fight!
Hawk Wargames recently wrapped up a Kickstarter for their space ship battles game, Dropfleet Commander. The smallest ship carries 100 dropships. That is an insane scale. What’s even better is that Dropfleet Commander and Dropzone Commander will be playable together. Talk about epic scale!
I highly recommend Dropzone Commander to anyone who loves miniature wargames on a large scale.
And if you want a play a game with me, I am usually at the Game Shoppe in Bellevue, Nebraska on Thursday nights.
Until next time…
As many of you may know I love miniature war-games. Not that I play many of them these days – work, my Master’s program, and running around and creating havoc in Omaha and the Continental United States take up most of my time. I wanted to go to a local shop, Orcs 4 Hire, and play a rousing game of Warhammer 40k…may not happen.
But I digress.
In my love for tabletop wargames I have the desire to create my own. This is no easy feat. Rules must be created, play tested, rewritten, play tested again, re-rewritten. Miniatures must be sculpted and then mass produced, they have to be packaged, and then a distribution system, paired with a marketing strategy, must be created.
But most of that is down the line. Right now working on the game is that “miniatures sculpted” section. Hiring a sculptor is expensive. Currently the quote is $400 PER MINI. $8000 is where we’re sitting if we pay a guy. And for a small start-up that can be debilitating.
There’s another option that has become more and more viable over the past few years: 3D printing.
3D printing has really taken off in the last decade. Instead of companies using giant machinery one can now purchase a desktop 3D printer for $3000 or less, and the plastic material is $50 or so a spool.
I give you MakerBot. MakerBot manufactures some excellent, affordable 3D printers for companies, or for the average user. The MakerBot Replicator is a rather affordable $1,749. http://store.makerbot.com/replicator-404.html
It’s upgraded sibling, the MakerBot Replicator 2, is a bit pricier at $2,199. http://store.makerbot.com/replicator2.html
Whichever model, they are a much cheaper alternative to paying a sculptor.
But there ARE drawbacks. Instead of having a sculptor do all the work, one (namely me) would have to learn to use CAD or the MakerBot program, MakerWare. This is time consuming, and not prefferable if working to meet a certain deadline, whether that be a shopping holiday season or pre-convention.
Still a bit expensive though? There are some great Kickstarter Campaigns pushing small, very affordable desktop 3D Printers. Like this one here:
For a backing of $1,395 you can get a very nice, all metal 3D printer.
Creating your own miniatures, toys, or parts is more affordable than ever, and the entrepreneur-on-the-cheap that needs one for their operations can find a list of affordable 3D printers on the internet. It’s something I’m looking into, for sure.
Until next time . . .
Okay, so this is late, but I’ve been busy (read: drunk).
Over the Labor Day weekend I headed to Atlanta for 48 hours of insanity at Dragon*Con. There I met my friend Lesley, and met some new friends, and we proceeded to romp around downtown Atlanta. Here are images from that weekend.
So great weekend. Wish I had stayed longer. Next year I shall! Will I cosplay?…eeehh probably not. But I’ll party harder, fo sho. 🙂
Until next time . . .
I promise I WILL have a Dragon*Con post up tonight. I don’t have access to my pictures at work (and I was totally slacking this weekend).
With PRIMO VICTORIA out, I have been jonesing to finish up the next book in what I’m (tentatively) calling the post-Earth series. This will consist of the following major novels: Der Sternvolker (soon to be retitled as The Star Folk), The Technocrat, The Elysian, and The Martin.
THE TECHNOCRAT has been in the works for some time now. Ultimately I write a few pages, even a few chapters, but hate the way it looks, sounds, and feels. It doesn’t convey the characters, story, or message I am filling the story with.
Recently I read Know No Fear by Dan Abnett, a Warhammer 40k Horus Heresy novel (and wrote a review on it HERE). My eyes were opened to a different way to write. Know No Fear is written present tense, as if everything is happening as the reader reads the book. Know No Fear was so well written, and conveyed the feelings and ideas of over half a dozen different characters so well that I thought I’d try writing it this way (given, part of that is Dan Abnett’s amazing writing ability).
So, to tantalize you (and distract you from the fact I haven’t posted anything on Dragon*Con), I give you a brief excerpt from the rough-rough draft of THE TECHNOCRAT.
The Democratic Republic of Haven Butte
31 January 2306
It’s “day time” in Haven Butte. Though Saturn’s moon, Titan, is on the dark side of its parent planet, every clock in the city reads daylight hours. Lights all around Haven Butte swat the darkness away in an attempt to regulate the population’s sleeping patterns and create the illusion of an Earth-like day.
Haven Butte is home to roughly twenty-thousand people. It’s large for a city-state on Titan—the fifth largest on Titan to be exact. For over a century the La Rochenoire family had ruled the twenty thousand citizens of Haven Butte. Though they were little more than thugs, the La Rochenoire family did help the former Central European Pact colony expand. Titan’s thick, ancient ice was cut back, and there was a reinvigorated movement to continue terraforming. New structures were built where there was solid ground. Massive plates were built to extend the city over Titan’s oceans where the ice was slowly receding.
Though the La Rochenoire family were bullies at the best of times, the people of Haven Butte tended to look the other way in favor of the slow advancement they were making. The standard of living had risen. The city wasn’t as cramped. With increased area to live came increased area to create businesses and, as long as no one messed with their power, the La Rochenoire family allowed those businesses to flourish. Everything seemed as if it was getting better.
Then the revolution happened. For a decade a growing resistance had smuggled weapons and equipment into Haven Butte. In December of 2305 they launched their coup, killing King Harold La Rochenoire and his family and many of the bureaucrats and soldiery loyal to him.
Now the Revolutionary Council rules the Democratic Republic of Haven Butte—every last one of them hardline communists. Curfews are in place. Private companies and interests are now nationalized.
This nationalization includes two mines owned by House d’Helion of the Olympus Mons Technocracy.
Judd Wooller, president of the d’Helion mining operations on Titan, sits in a jail cell with his small staff. There are eight of them in the cell. The rest of the labor force had been Haven Butte locals. Many of the locals had left to fight for the revolutionaries, only to return to imprison their former bosses and take over the mining operations. Now Judd tries to keep his people alive. He shivers and pulls a thread-bare blanket tighter around himself as if he can squeeze another ounce of warmth out of it. He tried to send a message to Olympus Mons before the rebel soldiers came for him. He still has no clue if it reached its destination.
One of Judd’s staff, a woman by the name of Ayana, stirs in her sleep. Her ebony skin is cut and bruised, and she whimpers as she slumbers. The revolutionaries are especially rough with her. There aren’t many people of color in Haven Butte, and none as dark as Ayana. Ayana is a novelty to male and female urges alike.
These bastards will pay, Judd promises himself.
Judd is a former soldier. He served eight years in the d’Helion House Guards. While Judd’s staff sleeps he is awake and on the lookout for the possibility of escape.
Suddenly there’s a screech of hinges as the door to the small jail opens. Two revolutionary soldiers trudge inside, each encumbered by ragged, mismatched extreme cold weather gear. They speak to one another in a strange dialect, a mixture of Western and Central European languages from dead Earth. One of the soldiers closes the door, and they both remove their hoods. It’s a man and a woman, both at least half Judd’s age. Children playing at war.
The two soldiers stride up to the jail cell and peer in. Judd stares back, a look of defiance on his face.
“Olympians,” the woman says, pointing at Judd. “Stupid.”
The man and woman laugh. The man steps forward and punches a code into the cell door. The woman hefts her assault rifle to cover her comrade. As the door opens Judd’s personnel awake, bleary eyed and confused. Some of them hope that the past few months were just one long nightmare. As their vision clears they realize this is very real.
The man points at Ayana. “You. Come.”
Ayana cringes back and shakes her head.
The woman soldier barks something in her harsh tongue. The man sneers and lunges at Ayana. Ayana screams and tries to scrabble further back into the cell.
There is a noise outside. The female soldier lowers her rifle just a hair and looks towards the door.
It’s the opening Judd has been waiting for.
Judd pounces on the male soldier and tackles him to the ground. Realizing what’s happening, the other members of Judd’s staff join in bludgeoning the soldier with their fists and feet.
The woman is screaming now. Two of Judd’s staff members dart through the cell door and lunge at the female soldier. She gets one shot off, winging the first man through the door: Karl, Judd’s chief financial officer. Karl drops with a yelp of pain. The second man, Bradley, Judd’s purchasing agent, slams into the female soldier and knocks her to the ground. Bradley pins her with his greater mass and stronger muscles, and wrests the rifle from her hands.
“You not escape,” the woman says. “More coming.”
It’s silent in the jail except for Karl’s moans of pain.
Now Judd can hear the sound the female soldier heard. A low moan cuts through the air. It starts silent and distant, then grows in volume.
Warning sirens. They are blaring all over Haven Butte. There are exclamations of surprise and fear, and yells of urgency. The heavy tromp of dozens of boots pass the jail.
“What is it?” Ayana asks.
Judd picks himself up off the male soldier and walks out of the cell and out the door of the prison. The arctic cold of Titan cuts past the layers of clothes he wears, through his skin, and down to his bones. His breath catches in his throat from the frozen air. All around Judd the city is in a state of panic. People dart down the street in an attempt to flee. Fear fills their eyes. Soldiers rush the other way, oblivious to Judd or the jail.
Some of the people in the street look up in horror and point at the sky. They babble in their bastardized language. Judd can’t understand. He turns and looks up.
“Dear God,” Judd says.
The sky is falling.
The first troops on the ground were thirty pathfinders in Ranger-pattern power armor. They had set beacons for the rest of the force, and scouted the edges of Haven Butte. Now, four hours later, the assault force arrives.
Hundreds of drop pods erupt inside Titan’s thin atmosphere to expel their deadly cargo. Infantry clad in two ton Titan-pattern power armor cut their chutes several meters above Titan’s icy surface and hit the ground running. The mechanical joints and artificial musculature of the power armor propels the troopers forward at over twenty-five kilometers per hour.
Defending infantry begin to open up at the oncoming armored soldiers. Bullets whiz through the air. Some strike home into metal alloy chests and limbs with no effect.
The attackers respond with man-pack lasers. The angry, ruby beams screech from the barrel arm guns of the Titan suits and punch into the defenders’ lines. A laser strikes a man and his upper torso ceases to exist. Another laser cuts into a light vehicle, touching off an ammunition magazine. The vehicle explodes, sending fire and shrapnel in all directions. Soldiers surrounding the vehicle are thrown like rag dolls. The Titan troopers fire volleys of missiles from the back-mounted missile racks. The warheads slam into checkpoints and barricades.
Titan and Ranger power armor troopers smash into the defenders. The revolutionaries of Haven Butte put up a brave fight. They die miserable deaths. Haven Butte soldiers are gutted, torn limb from limb, and are crushed. This isn’t a battle. This is slaughter. None of the defenders are left alive.
Finally the Haven Butte forces deploy a few medium tanks. These are relics of a bygone era, barely kept in running condition for over two centuries. Their armor is more welded on scrap metal and paint than anything else. But these tanks have working guns. One tank rakes the attackers with heavy machine gun fire as it rolls down the street and checks their advance. Another tank fires a round from its large bore cannon. It doesn’t hit—a testament to how often the crews have had actual practice—but it forces the attackers to pause for a brief moment.
Suddenly there’s a screech and a roar as if the world is about to end. Planet shattering explosions follow. New craters form just outside of the city as ice and rock is hurled into the air.
There are three of them. Each one is larger than most buildings in Haven Butte. Each one looks like a creature from hell.
They trudge forward through the haze.
They are Colossi, the epitome of land warfare technology in the solar system. Two are twins—Krakens, each weighing ninety tons and armed with a rail gun and a laser in each arm, dozens of missiles in either side of their barrel torsos, and an anti-missile system on top.
The two Krakens unleash a barrage of nickel ferrous rounds and lasers at the defenders and the surrounding buildings. Skin, meat, and bone disintegrate. Buildings explode and then collapse. One of Haven Butte’s precious tanks erupts in a cascading ball of flame. Another tank has a hole punched in it from a rail gun round and crawls to a halt, smoke billowing from its innards. The crew doesn’t get out.
Leading the Colossus advance is an Oracle. It’s lighter than the Krakens at seventy-five tons. Each arm ends in a heavy and medium laser, and an anti-missile system guards its top. The Oracle is more armor and communications equipment than weaponry. It’s a command unit. All of the attacking troopers wear the crest of Olympus Mons and their noble house, but the Oracle sports long, ceremonial banners of crimson from either side of its bullet-like torso. The House crest flutters in the wind; twin dragons flanking a cog.
Technocrat Lord Rickard d’Helion wades into the fray. He fires his lasers as fast as they can cycle. The Oracle is running hot due to the high rate of fire, but Rickard doesn’t care. Tank armor melts under the onslaught, and the crew inside is fried. An anti-armor team ceases to exist. Squads of infantry in extreme cold weather gear are reduced to burnt meat. Those that survive Rickard’s attacks only live a few more painful moments.
Reports begin to flood over the radio in Rickard’s helmet.
“Zeus, this is Alpha Six, we’ve secured entrance into the city. Squads are advancing on the left flank.” Rickard’s Alpha Company commander, Captain Renner.
“Zeus, this is Beta Six, engaging enemy infantry on the right flank.” Beta Company commander, Captain Watkins.
“Delta Six to Zeus, blocking position set up on the North side of the city. We have captured roughly twenty enemy fleeing the city. Your orders?”
Rickard doesn’t hesitate. “Zeus to Delta Six: no prisoners.”
“Zeus, Delta Six acknowledges.”
There’s the sound of laser discharge and men screaming before Rickard’ s Delta Company commander, Captain Grimes, cuts the transmission.